This blog isn't pink and gay enough, right? |
To-Hit and Hit Dice: As Rogue
Save: As Elf
XP per Level: As Elf
Prime Requisite: Charisma 13
Background:
The kitsune probably need no
introduction; they are Yokai from Japanese mythology; tricksters,
fox-spirits, shapeshifters, with many tails. And everyone does them
wrong. Literally everyone. I hate it.
Kitsune live forever, and have a tail
for every one hundred years of life, gaining their final ninth tail
when they are 900 years old. It is possible for a kitsune to gain
tails early for major promotions of gaining great magical power. For
gaming purposes, Kitsune PCs are exceptional enough that their
magical growth gives them a new tail every two character levels, just
like a wizard gets access to new spell levels due to obvious
implications.
To elaborate on kitsune tails, the
number of tails a kitsune has is about equal to their power. For
simplicity, the number of tails a kitsune has is equal to the level
of spells they can cast. A nine-tailed kitsune is able to bang out
9th-level spells. This also increases their needs when they magically
drain; A kitsune cannot regain spell slots simply through rest like a
mortal wizard; perhaps they could if they were mere spirits, in the
spirit world, only affecting other spirits. But in the material
world, they must drain to fuel their magic and their existence.
Chinese and Japanese mysticism broke
the world into different elemental affinities than the familiar four
Greek elements, and of particular interest was the existence of
thirteen lower elements, which almost all yokai spirits fell under.
These elements were Wind, Earth, Fire, Rivers, Heaven, Thunder,
Mountains, Void, Spirit, Time, Forest, Ocean, and Music. Heaven could
be understood to be the sky and celestial forces, the Void to be
darkness and emptiness, Music to encapsulate all 'good sound', and
Spirit to be the invisible forces of magic, spiritual influences, and
invisible beings.
In the case of kitsune, they had powers
influenced by their element. A Fire Kitsune would be immune to fire
damage, and have greater aptitude at fire magic, etcetera. We'll
elaborate more on this later.
Additionally, kitsune were divided into
something similar to Seelie and Unseelie Courts; kitsune are meant to
serve Inari, God of Rice (and thus the patron god of all human life
in Japan), and were not unlike his/her angels. These 'Myobu' kitsune
were meant to refrain from manifesting directly in the world without
permission to satisfy some task, and were cut off from the pleasures
of the world (for good reason, as we'll discuss later). Wild foxes,
or 'nogitsune', were willful, independent, pleasure-seeking foxes
with wanderlust, and are thus what a PC is assumed to be. A Myobu
kitsune is always Lawful, and a Nogitsune is always Chaotic.
The kitsune is a spirit, and physical
existence is not natural for them. A kitsune can appear directly in
the physical world, but this is disruptive of nature, and as kitsune
are nature spirits, there are consequences. When a kitsune manifests,
it drains energy of its respective element from the environment. A
fire kitsune kills flames and drains heat; a music kitsune kills
sound, drains the beauty out of voices and music, and turns song into
wretched noise. More on this below.
A kitsune can avoid this issue by
possessing a person, instead. This is done by invading a subject's
dreams and draining their willpower. A possessed person is not aware
of their possession state, and remembers none of it. Possession is
not usually long-term, as in this state a kitsune can be banished by
Turn Undead and any other exorcism effects, and in addition their
shapeshifting is limited (see below).
A third option is to possess an unborn
child, and to effective reincarnate as a human. We'll call this the
avatar method. An avatar cannot be banished or exorcised, but while
they retain their long-life, they must eat, drink, sleep, and suffer
the ravages of disease like any other living being. A physically
manifested kitsune is also totally susceptible to vice; a kitsune is
totally vulnerable to all pleasures and indulgences, such that they
need to make a saving throw to not indulge in any slight temptation.
Kitsune are, fundamentally, a sort of
vampire or succubus-like creature, and this must be kept in mind.
When they physically manifest directly, they must feed on their
element or, more daringly, on actual people and their souls. The
amount of energy to manifest physically is extreme. A kitsune
possessing a host still needs to feed for their magic, and must drain
the host or another human to maintain the possession, but an avatar
needs to drain only for the use of their magic. For all intents and
purposes, they are part of the physical world as long as their avatar
lives.
If a kitsune wishes to feed off of a
person's soul, they must first touch them. This is only for the first
time; after that, a link is maintained. A soul only gives energy if
the subject is willing; for a willing subject, the experience is
pleasant, and so many kitsune disguise and establish their feeding
via sexual intercourse. The more a subject willingly gives, the more
pleasure they feel, and the less severe the drain on their body.
Essentially, treat this as a succubus' Energy Drain, except that in
the case of genuine love, this drain is purely temporary.
As a general rule, a kitsune has to
drain one level per HD to exist physically/maintain a possession, AND
one level per spell-level to regain those spells. To clarify, to
recharge your 9th level spells, you need to drain 9 levels to charge
all of your spells of that level, not 9 levels per 9th level spell
slot.
Or, actually, if you want to do it that
way, be my guest, that's metal as hell. Tamamo-no-Mae, one of the
most famous and wicked nine-tailed foxes, literally had to drain a
thousand people to death to enter our world.
Either way, translating this into
elemental feeding is trickier. How many HD does a river have, or a
song? The point is that a kitsune is an environmental, elemental
blight that causes major suffering, disparity, and ugliness in the
world. A GM has to account accordingly and really sell this in the
story. The effects of a drain should never be anything that can be
turned to a boon, like a Sound Kitsune letting their friends be
silently sneaky; attempting to drain the sounds of a thief makes them
cacophonously loud and disruptive, in a way that pleases no one's
ears.
On the matter of kitsune reproduction,
since kitsune have a lot of sexual intercourse; a kitsune only
conceives a child when it consciously wishes for it; the child can be
a fox or human regardless of the form the kitsune is currently in,
but in any case the child is actually a kitsune with its own avatar
by default. If a kitsune is possessing a human, they cannot control
their fertility and their children are not kitsune, but their
children often have innate magical powers like a third edition
Sorcerer. A kitsune can choose to do this on purpose instead of
having avatared kitsune kits, as well.
Elemental Properties:
Wind - Feeding from the wind would
leave stale, unhealthy air. This would be hard to breath, and would
be sort of a 'pocket', remaining in an area until a stronger, fresh
wind could dissipate it. Think of more of a 'dead zone' in the spirit
world, that needed to be swept away. This would tie in well with the
legend of Tamamo-no-Mae, where when she transformed into a stone,
anything that approached her died or withered.
Earth - Feeding from the earth would
allow kitsune to draw from the stones, and from the soil. This would
more than likely kill most crops, as the land becomes cracked and
blighted.
Fire - Feeding from fire would snuff
the flames. Note that most kitsune create foxfire, so this most
likely would be a common form of feeding.
Ocean - The kitsune could draw
nourishment from the oceans, the waves, and from the sea creatures
found there. This would leave behind still, flat water, with no wind
or sea life to be found in the vicinity.
River - The river kitsune would feed
from the riverside and brook, leaving tainted water, dead fish, and
possibly a dry riverbed at the most extreme.
Forest - These kitsune would wither
trees, feeding from the wood and the plants around them. Animals in
the vicinity would weaken.
Time - Time kitsune would feed on the
lifespan of the things around them, aging them at an unnatural rate.
Time might seem to slow around them as they feed, making tasks seem
longer and harder than expected.
Void - These kitsune could feed from
the marshes and swamps, leaving stagnant, poisoned waters and dead
creatures. They could also feed from the shadows around them,
stealing the shadow of people, or making the darkness seem more
bleak.
Heaven - These kitsune feed from the
essence of magic and the heavens. This includes drawing from
sorcerers if they can, or ley lines. They would also feed from
knowledge, like books or from stories told. This would make the books
harder to read or remove the words, or could cause a person to forget
what had been said, or what they were saying. (And this does seem to
be a trick some kitsune do..) These kitsune would also feed from
starlight, or if bold enough, from the warmth of the sun.
Mountain - These kitsune can feed from
rocks and stones and precious metals and gems. Such things would
crumble or become fragile after. The mountain ranges and hills the
kitsune fed from could transform into barren wastelands and jagged
rocks.
Thunder - These kitsune feed from the
storms and harsh weather around them. This quells the storm
eventually, after producing a stale, lifeless rain.
Spirit - These kitsune feed on other
spirits, hunting them and devouring them. They would leave weak,
lifeless spirits in their wake, if anything at all. These are also
the ones most likely to harm people they fed from.
Music - The kitsune can feed from
music, poetry, and the feelings connected to this. It can leave a
musician without inspiration or skill, or leave the music lifeless
and dull.
Abilities & Weaknesses:
Kitsune have a number of weaknesses. As
explained before, kitsune are vulnerable to spiritual wards,
exorcisms, Turn Undead, etc. when in spiritual or possessing forms;
but the Men of the Cloth are their bane in general. Someone who has
genuine faith (Clerics, Druids, Paladins, extremely, notably
religious NPCs, etc) are practically toxic to a kitsune. They cannot
see a kitsune's illusions whatsoever, and automatically dispel them
when touched; they are also capable of breaking a kitsune's
connections to a feeding victim with an opposed saving throw, and
roll with Advantage to see through a kitsune's shapeshifting.
Finally, they cannot be drained, themselves.
Kitsune have a large number of
abilities. They cast spells as illusionists of their level (If your
game has no Illusionist spell list, just restrict them to the
illusion and mind control spells of the Magic User), with the
exception that for a kitsune, their illusions are reality. When a
Kitsune disguises themselves as a human, they ARE human and can even
sire human children. If a kitsune disguises a staff as a snake, that
snake can move, bite, and kill. If a kitsune disguises the sky with
night, vampires may walk even if it's afternoon teatime. If a kitsune
makes a wall invisible, they can walk through it. You get the
picture. However, as established before, people of faith cannot see
their illusions, and automatically dispel them on contact. The
psychic shock of this always drives a kitsune into temporary
insanity, as their sense of reality is broken and needs to rebuild
itself. Illusions based on that kitsune's element are slightly more
real, and everyone rolls with Disadvantage on their saving throws for
those effects.
In fact, their ability to fool reality
is so powerful that at name level, a kitsune is capable of producing
a functional pocket dimension, capable of even controlling its planar
traits and time dilation.
Kitsune can shapeshift, outside of
their spellcasting. All kitsune, save for possessors (they must use
illusions), can shift between fox, human, and anthropomorphic forms.
They can also shift into anything else that could be encountered in
the natural world, including other people. They do not gain the
abilities or powers implied by these forms, though if the form is
related to their elemental affinity, people roll with Disadvantage on
saves or checks to notice the deception. This is because when a
kitsune shapeshifts, their tails are always visible, EXCEPT in their
Avatar form, or in a form related to their element.
A kitsune can also produce foxfire,
ghostly white balls of flame created by rubbing their tails together.
These free floating, heatless orbs radiate a pale and clear light,
and move as a kitsune mentally directs. They are lanterns and toys,
as if they were an at-will Dancing Lights, but they can also be
thrown as simple, burning weapons. This is not Magic Missile, and
thus still be aimed, but a Foxfire ball can be thrown for 1d4 damage.
A kitsune in a possessed or avatar
state has a white ball called a Kitsune Ball. It looks like a simple
toy ball, to all respects, is one. It doesn't even produce a magical
aura. However, when manifested in a proper body (either theirs or
otherwise), a kitsune must store the majority of their power in a
kitsune ball. It is, effectively, their soul. If stolen from them, a
kitsune can be trivially bound by the right spirit-binding magics,
and they are unable to use any of their kitsune powers except for
vampiric draining. Even a simple peasant can magically bind a kitsune
to perform three services in exchange for their ball. You should
probably make sure one of them is "Don't kill me and everyone
I've ever loved."
Kitsune, depending on how they have
manifested, can be harmed in different ways. A physically manifest
kitsune cannot be harmed by normal weaponry, only blessed and magical
ones. However, even when they are, they have prodigious regeneration,
capable of healing damage through their vampiric draining. If a
kitsune is harmed, they can drain a level from the environment or a
person to effectively cast Cure Light Wounds on themselves.
Possessing or Avataring Kitsune do not have this ability.
However, a Possessing kitsune is safe;
what happens to their host does not matter to them, as they will just
escape into their spirit forms. An Avatar Kitsune suffers damage like
any other mortal, but has no special spirit-based weaknesses.
As a reminder, a kitsune does not have
access to the memories, knowledge, or special powers of a subject
they possess either.
When a kitsune is killed, they are
banished back to the spirit world. It is here they must be defeated
to be permanently slain. Unless in the case of a possessing kitsune,
their powers are effectively stripped of them; a kitsune in this
state cannot cast spells or use any of their abilities save for their
vampiric draining, and all their existing links to mortal souls are
broken. Regaining their abilities requires them to drain levels equal
to their Hit Dice, every day for a year and a day. This can be
hastened by ritualistic offerings, which shave off a week for every
day they are performed. The kitsune must still drain during these
times. If these ritual offerings involve human sacrifices, they shave
off a week per HD/level of the sacrifice, in addition to the normal
benefit.
Finally, a kitsune can sacrifice one of
its own tails to immediately revive itself when it is killed,
effectively burning off its own levels to fuel its own resurrection.
Due to all the above, it's no surprise that the most powerful kitsune
are generally all horrible monsters.
As a final note, any Magic-User spells
that can be associated with a kitsune's element should be added to
their spell list. These are not illusions, and are genuine changes to
the world. A Time Kitsune can cast Time Stop and Haste; a Music
Kitsune can create genuine sounds and Power Words.