Sometime even the naively innocent
become jadedly cynical, and the higher they stood the further they
fall. Most Evil Queens were once Princesses, which gave up their pure
hearts turning instead to a path of destructive greed for power and
position. This lost innocence fuels their magical growth and dark
powers, transforming those last vestiges of who or what they were
into something dread and dangerous. Others were spellcasters first,
alloying dark magic to their soul to give them a presence and dread
command which allows them to stand and tower over normal mortals.
Like Princesses, they may be any gender or identity; their hallmark
is their vanity and self-centeredness, much like how a Princess can
be a boy or girl, of royal or common blood, so long as they were
beautiful, innocent souls.
Hit Die: d4
To-hit progression: As Wizard
Saves: As Cleric, changing any Wisdom
references to Charisma
Weapons and armour: As Wizard
XP per level: As Cleric
Code of Conduct: An Evil Queen
must, obviously, be of evil alignment. All good they do is ultimately
to serve selfish ends, or because they are bound by their word out of
a sense of honor. An Evil Queen must not feel genuine, selfless love
for another person, and an Evil Queen that saves someone else at
their own expense for no reward will lose their powers as their icy
heart thaws into one capable of warmth.
Dark Tongues: An Evil Queen
learns to speak the languages of the most dread of creatures, picking
them up as naturally as a babe takes to their mother’s tongue. An
Evil Queen learns Abyssal and Infernal as bonus languages (or some
other language for the evil spirits of your world), if they already
know one of these languages they may select another in its
place.
Imperious Presence (CHA): An Evil Queen’s beauty is as great as her darkness, sensual and lovely even as it is reinforced by the dark magic woven through her soul. Any creature attempting to attack an Evil Queen must make a Wisdom Saving Throw or suffer a -4 penalty to attack rolls, increasing to -8 if it would deal lethal damage or kill the Evil Queen. Creatures which are attracted to the Evil Queen’s gender suffer a -2 penalty to this save.
Imperious Presence (CHA): An Evil Queen’s beauty is as great as her darkness, sensual and lovely even as it is reinforced by the dark magic woven through her soul. Any creature attempting to attack an Evil Queen must make a Wisdom Saving Throw or suffer a -4 penalty to attack rolls, increasing to -8 if it would deal lethal damage or kill the Evil Queen. Creatures which are attracted to the Evil Queen’s gender suffer a -2 penalty to this save.
Additionally,
An Evil Queen is by her nature a ruler, even if she does not
have the status yet. An Evil Queen adds her level to any intimidate
or diplomacy checks in your games, based on Charisma, and never takes
any penalties on this checks that aren't magical in nature.
Additionally, when she makes reaction rolls with Evil-aligned NPCs,
she always starts favorably with them.
Corruptive Charm (CHA): An Evil
Queen’s magic corrupts and alters those it touches. Beginning at
2nd level, an Evil Queen can cast Charm Person as a spell-like
ability 3/day per level. Whenever an Evil Queen successfully charms
a creature that creature’s attitude towards her improves by one
step (up to friendly) even after the effect ends, and that creature
is incapable of realizing on its own that it was charmed. In addition
if the Evil Queen keeps a creature charmed for at least 1 whole week
then their alignment shifts one step towards Evil; a creature with
class features which would be lost due to this alignment shift, an
alignment subtype other than Evil, or any other metaphysical
investment in a non-Evil alignment is immune to this change.
Witch’s Craft (CHA): An Evil
Queen is a witch of the highest caliber and learns a variety of magic
to work their will. At 3rd level, an Evil Queen gains
spellcasting as a wizard (or sorcerer, if your game makes a
distinction) as her level -2. If you have a Witch class in your game,
you may also use that. Otherwise, use the Wizard/Sorcerer spell-list,
with a preference for any spells for shapeshifting, scrying, cursing,
desecration, mind control, summoning, glamours, and the like. Any
spells on other spell lists that fit those themes should be allowed,
and spells that obviously don't fit (summoning angels, selfless
healing, etc.) should be restricted.
Binding Curses (CHA): At 4th
level, Evil Queen’s baleful magic is of great power and resistance
to attempts to remove them. Harmful spells with a permanent duration
(curses) cast by an Evil Queen are unaffected by Anti-Magic. They
cannot be dispelled, and save for a Wish or something equally
powerful cannot be broken save for meeting the single condition the
Evil Queen must impose. This may be as simple as “When the next
Solar Eclipse occurs” or “If you bring me the Macguffin I
demand”, or may be as impossible-seeming as “Until a week where
two Mondays become one”. The conditions must be possible to
accomplish, even if they must be met allegorically or symbolically.
Fairy Tale logic is in full effect. Even death does not free a
creature from an Evil Queen’s curses, the magic still extent when
the target is resurrected (if they are) or reanimated as intelligent
undead.
If an Evil Queen dies all her curses lose this benefit until she is resurrected. An Evil Queen may dispel her own spells normally. In addition a Princess’s Kiss to Break the Curse functions normally against such curses.
If an Evil Queen dies all her curses lose this benefit until she is resurrected. An Evil Queen may dispel her own spells normally. In addition a Princess’s Kiss to Break the Curse functions normally against such curses.
Timeless Body: An Evil Queen’s
dark pacts sustain her body against age, maintaining her physical
form and appearance even if it cannot hold back death. Beginning at
5th level an Evil Queen ceases to physically age, and her natural
lifespan doubles.
Dark Binding (CHA): An Evil
Queen is able to imbue those who serve her with power and in the
process bind them to her. Beginning at 6th level an Evil Queen may
bind a single creature to her will either with an act of intimacy
(kiss, caress, etc) between her and the target, or an act of
obeisance from the target is required to create this binding. To do
so is a standard action and the target must be conscious and must not
be struggling or physically resisting the kiss/caress/etc or go
through the act of obeisance without magical or physical compulsion;
threats are acceptable. Dark energy floods into the target and they
may attempt a Wisdom Saving Throw to resist this dark binding. If
they fail, or choose to forfeit their save, the binding is formed.
The target gains: a +2 bonus to all ability scores, resistance to all
damage equal to your Evil Queen level, a +1 to all perception checks
plus 1/3 your Evil Queen level, and bonus HP equal to your Evil Queen
level. However an Evil Queen may invert this effect at her will as a
move action. If she does so the target loses all benefits and instead
suffers an unbreakable curse of your design, utterly unbreakable even
by the Gods. A Princess's Kiss is still capable of suppressing it for
24 hours.
The Evil Queen can end this binding at will as a standard action, or through attempting to bind another creature. Otherwise this binding can only be ended by the Evil Queen’s death.
The Evil Queen can end this binding at will as a standard action, or through attempting to bind another creature. Otherwise this binding can only be ended by the Evil Queen’s death.
Profane Grace (CHA): An Evil
Queen is protected by the very force of evil that rages within her
soul, warding away blows and baleful effects. Beginning at 7th level
an Evil Queen gains a bonus to AC equal to their Charisma modifier
and adds their Charisma modifier to saving throws.
Dread Beauty (CHA): An Evil
Queen’s beauty is reinforced by her magical prowess, invading the
minds of those who can see her, making their aim falter against her.
Beginning at 9th level any creature which can see an Evil Queen is
unable to attack her as if protected by the Sanctuary spell, save
that she is not restricted from attacking others. A creature that is
attracted to the Evil Queen’s gender is unable to make a save
against this effect. This is a mind-affecting effect.
Dread Queen: An Evil Queen is a
being of dread power and sovereignty. Beginning at 10th level she may
apply a Dark Binding to a creature with hit dice no greater than her
Evil Queen level without ending previous Dark Binding effects, and
may have any number of creatures with hit dice no greater than her
class level affected by Dark Binding at once. If she mistakenly tries
to bind a creature with more than that many hit dice then nothing
happens unless she chooses to break any previous Dark Binding applied
to a creature with more hit dice than her class level. An Evil Queen
with a Familiar, pacted demon, summoned creature, or other such
companion may apply a Dark Binding to them regardless of their hit
dice without it counting as their Dark Binding.
A creature attracted to the Evil Queen’s gender is considered to have 2 fewer hit dice for this effect.
A creature attracted to the Evil Queen’s gender is considered to have 2 fewer hit dice for this effect.
Additionally, an Evil Queen of 10th
level is able to construct a castle and start gathering followers as
if they were a character class of whatever has the highest social
standing in your games (a noble, if your game has one, or following
that a Knight, Paladin, Cleric, or Fighter).
FALLEN PRINCESSES:
An ex-princess who becomes an Evil
Queen gains certain special bonuses based upon their levels in
Ex-Princess and may trade in her levels of Ex-Princess into Evil
Queen levels, gaining additional abilities. Hell rewards and adores
the corrupted innocents much more than those who come into its
embrace more readily.
The abilities gained by an Evil Queen due to her ex-princess levels are listed below (cumulative except for casting):
1st: She gains an AC bonus as a princess of her ex-princess level.
The abilities gained by an Evil Queen due to her ex-princess levels are listed below (cumulative except for casting):
1st: She gains an AC bonus as a princess of her ex-princess level.
2nd: She gains spellcasting as a 1st level sorcerer, and Fiendish Empathy. Fiendish Empathy (CHA) functions as Wild Empathy (or any equivalent ability to befriend, tame, and train animals that exists in your games) except it applies against evil Outsiders such as Devils and Demons (even mindless ones), evil aligned magical beasts, and anything with a Fiendish nature regardless of their Intelligence.
3rd: She gains spellcasting as a 2nd level sorcerer, and Dark Beauty. Dark Beauty (CHA) grants the Evil Queen a +4 bonus on deception checks and a +2 bonus on other Charisma based checks against creatures which can see her, and such creatures suffer a -2 penalty to checks made to deceive the Evil Queen. If a creature is attracted to the Evil Queen’s gender the bonus from Dark Beauty against them and penalty applied to them are both increased by 2.
4th: She gains Obscured Alignment. Obscured Alignment (WIS) prevents the Evil Queen’s alignment from being detected by any magical effect returning an answer of True Neutral, unless the Evil Queen overtly acts in an Evil manner, or chooses to suppress this ability.
5th: She gains a Wizard's familiar, except that they may not be a creature that naturally has a good alignment, a dove, or a songbird.
6th: She gains Behold My Beauty and Despair. Behold My Beauty and Despair (CHA) causes any enemy creature within 30-ft of you which can see you to have to make a Wisdom saving throw or be shaken as long as they are within the aura. This functions as the fearsome presence of a dragon. An Evil Queen may suppress or reactivate this ability as a free action. A creature attracted to the Evil Queen’s gender suffers a -2 penalty to their saving throw against this effect.
7th: She gains True Witch. True Witch allows an Evil Queen to change her appearance, freely and at-will. This is purely a cosmetic, magical effect, but she does count as a shapechanger for game effects.
8th: She gains Dark Healing. Dark Healing adds each Cure and Inflict spell, Lesser Restoration, Restoration, Greater Restoration, Harm, Heal, Raise Dead, Resurrection, and/or Revivify spell in your game's cleric list to your sorcerer spells known and spell list.
9th: She gains Charming Words. Any humanoid creature that she speaks to for at least 3 rounds must make a Wisdom saving throw or be charmed as Charm Monster for 1 hour. This is a mind-affecting effect, creatures attracted to the Evil Queen’s gender suffer a -2 penalty on their saves against this effect.
10th: She gains Queen of Hell. Once a year, an Evil Queen may cast Wish; or rather, she beseeches the powers of evil to grant her a Wish. So long as this wish furthers the interests of evil or undermines goodness, the spirit and intent of the wish is taken into consideration. However, this Wish is unable to directly effect a Princess. They cannot be killed, cursed, or have the effect of the wish manifest in their line of sight at the time of casting. The Princess's purity is so great that not even the infernal abyss may intrude upon its presence.
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