A Princess is a girl, or occasionally a boy, of such exceptional purity of heart and soul, fairness of face and skin, and kindness of spirit and act that the world itself recognizes this. Often, but not always, they are of royal or noble blood, even if not always raised in their proper status. A Princess's greatest powers are her kindness, and purity, and their ability to ward off evil with nothing more than these.
This class covers one of the more obscure Magical Girl subgenres, which intersects with western fairy tale fiction. The Magical Idol Singer is the archetype referring to someone who uses magic through or for music, and rather than being a warrior or magician they're a figure of fame and glamour. This is probably one of the last Magical Girl classes I'll make, aside from some inverted/anti- versions. There's also the Cute Witch, which might be doable as a subclass for one of the various great OSR Witch subclasses out there, but there's just too many to pick from, and I'm not sure how much original design space I need to actually use; that one's more a matter of attitude. Just take a Witch, make her good aligned and naive, and give her as many 'cute' spells as possible.
So, without further ado...
Hit Die: d4
To-hit progression: As Wizard
Saves: As Cleric (using Charisma instead of Wisdom where applicable)
Weapons and armor: None
XP per level: As Cleric
Code of Conduct: A Princess must
be of Good alignment, and may not willingly commit evil acts or allow
other good creatures to come to harm if they can prevent it. A
Princess may also not harm or kill a creature that is not an active
threat to herself, excepting evil dragons, evil outsiders, and
undead. Failure to abide by these rules will make her lose her
Princess powers, Paladin-style.
Hallmarks of a Princess: At
level 1, a Princess
- Can speak with animals, as the spell, continuously.
- Is naturally talented at singing and dancing and may add their level to any checks involving either of those two skills.
- Is prohibited from Multiclassing. A Princess's power comes from the belief that sincerity is valuable and kindness change the world on its own.
Healing Affections (CHA): A
princess can cure 2 hit points per level once per day. It's fueled by
the power of love, so it even works on constructs (etc, etc) and
doesn't hurt undead (etc, etc).
- At 5th level, a princess may duplicate the effects of a targeted Remove Curse with a kiss 3/day; the caster level equals her princess level. To use this ability on an unwilling creature requires the princess to grapple it.
- At 10th level a Princess may kiss (as a standard action) a creature that died within 1 round per 3 class levels and breathe life back into their body. The target’s body must be intact, and they are revived with -1 hit points (but stable) and if ability damage reduced any of their ability scores to 0 they are revived with one point of damage to that ability healed. A princess may use her Healing Affection on the target as part of the same action. A princess may use this ability once per day, plus an additional time per 3 levels after 10.
- At 13th level, princess may apply the effects of a Greater Restoration spell to a creature they heal with their Healing Affections ability.
Too Fair To Kill (CHA): At 1st
level, a Princess always benefits from the Sanctuary spell,
excepting Undead and Evil Outsiders (except Succubi). If the Princess
ever attacks a creature for lethal damage, she loses the benefit of
this ability for ten minutes.
At 3rd level a princess’s inner
beauty and virtue begin to ward her from evil influences. The
princess is continuously protected as if by Protection from Evil. In
addition, a princess’s inner goodness is apparent enough on the
surface, that any creature can automatically sense that she is good
aligned.
At 5th level, A princess may attack a
creature which has struck her, a construct, an undead creature, or an
Evil Outsider through this ability without breaking its effect, but
if she attacks any other creature, or orders them attacked, this
effect is permanently ended upon all creatures which can see the
princess.
At 7th level, they are protected from
the damaging planar traits of planes with the Evil alignment trait,
and suffer no penalty from the Evil alignment trait of planes.
At 10th level a Princess radiates an
aura of protective energy out to 10-ft. This duplicates the effects
of a continuous Magic Circle against Evil centered on the princess.
In addition, evil outsiders, even those on their native plane, may
not touch the princess (including make natural weapon attacks upon
her), and she gains a +4 bonus on saving throws against their magical
and supernatural abilities.
Intercession
with Fate (CHA):
Fate and fortune conspire to protect the pure and innocent. At 1st
level a princess adds her Charisma modifier (if positive) to all
saving throws; this does not stack with Divine Grace from other
sources. In addition, a princess may intercede with fortune on the
behalf of herself or another, bending fate and chance in their favor.
A princess may, as an immediate action, allow a creature which failed
a saving throw to re-roll it saving throw taking the new result
instead. A princess may use this ability a number of times per day
equal to her Class Level.
-
At 4th level if there is a natural hazard which could potentially not
harm a princess it does not; a rock slide misses her, she passes
through thorns unharmed, a gust of wind misses her, etc. The princess
treats any check (save or otherwise) against all pervasive natural
hazards (such as heat and cold) as though it were a prime.
Friend to Nature (CHA): A
princess is the friend of all natural creature. At 2nd level,
Animals, vermin, magical beasts, and plant creatures with less than
human intelligence never attack a princess unless she threatens them
directly. Even trained creatures ordered to attack a princess suffer
a -4 penalty to their attack rolls against the princess. If a magical
effect would compel such a creature to attack the princess it is
treated as if there were two contradictory compulsion effects and the
source of that effect and the princess must make opposed Charisma
checks to determine which effect takes precedence.
Mystical Song (CHA): At 2nd
level a princess gains the ability to sing songs which uplift and
stir the spirit. While singing she may not cast spells with verbal
components, although she may incorporate the simpler command words of
magic items into her songs. A princess can sing one mystical song per
day per class level, and may learn a new one song every other level.
Some songs may require multiple uses to activate.
- At Level 2, the princess may select only songs from the Least Mystical Song list.
- At Level 6, the princess may also select songs from the Lesser Mystical Song List or two Least Mystical Songs.
- At Level 10, the princess may select songs from the Greater Mystical Song List or two Lesser or Least Mystical Songs.
Fairest of them All (CHA): A
princess’s beauty goes beyond the norm for their race, both their
physical beauty, and their spiritual beauty. At 3rd level, the
princess may add 1+half her Class level (rounded down, and in
addition to any normal bonuses she'd get from her level or charisma)
to social interaction checks with creatures which have seen her. Such
creatures receive a penalty equal to 1+half the princess' level
(rounded down) to checks made to deceive the princess. Undead and
Evil Outsiders other than succubi are immune to this effect.
Miraculous Song (CHA): At 12th
level a princess learns a song of extreme power. This song functions
like a mystical song, but does not use her uses of mystical songs for
the day. Instead she may only use this ability once per day.
Beloved by the Gods (CHA): The
gods of good so love a princess that her words can sway them to
action. At 15th level a princess may offer a prayer to a good aligned
god (silent or aloud) and expect response. This functions as a Wish
spell. A princess may use this ability 1/day, but if this is used for
a function of the Wish spell which would normally have an XP cost (or
goes beyond the intended use of the spell, or whatever for your
game), the princess must wait 1 month before using it in a way which
would have an XP cost again.
A princess may choose to gain a 2nd
Miraculous Song in place of this ability.
MYSTIC SONGS
LEAST SONGS
Beastcaller Song, Lesser: When
a princess sings this song for 1 full round a single animal from the
local area appears to aid the Princess. This song functions as the
Animal Friendship spell, except summoned animals already know 3
tricks and they remain loyal regardless of the conditions they're put
in. After all, the Princess will lose her benefits if she abuses her
friends anyway. She can additionally add her Charisma modifier to the
HD maximum of animals she's allowed to keep.
Call Messenger: When a
princess sings this song a tiny or smaller animal that lives within 1
mile hears it and comes to the princess. It then functions as if the
princess had cast Animal Messenger on the animal with a caster level
of her princess level. A princess must maintain this song long enough
for the animal to reach her, and if there are no tiny or smaller
animals within range this ability fails to function. A princess may
designate an animal either by species (a crow) or by traits (a Tiny
bird), in which case an animal fitting that description comes to her
if one is within range and if there are none an animal of another
kind comes in its place.
Calm Animals: When a
princess sings this song it affects all animals within 30-ft as if
with the spell Calm Animals.
Champion's Song: When you
sing this song select one creature which can hear and see you sing it
and one ability score, class feature, skill check, saving throw, AC,
or any other RNG-dependent aspect of their character sheet. That
creature gains the benefits of your Charisma bonus added to that
feature for as long as it can hear and see you singing, and for 1
round thereafter. You may maintain this song for a number of rounds
equal to 1/2 your Charisma modifier rounded up.
Cleaning Song: If this song
is performed while performing cleaning tasks, 10-ft of area can be
cleaned per round, as if the prestidigitation spell was used to clean
them, but all squares must be no more than 5-ft from the princess.
This ability does not cost uses of the princess’s Mystical Songs.
Coordination Song: While a
princess sings this song any allies which can hear her gain a +2
morale bonus to attack rolls made against targets they flank and gain
a +2 morale bonus on any skill check or similar. A princess may only
sing this song for 1 minute per Princess level.
Countersong: As the bard
ability of the same name.
Dance of the Stars: If a
princess performs this song several small lights appear around her
moving as the princess wills within 20-ft of her plus 5-ft per 2
Princess levels. A princess singing this song creates one light per
point of Charisma bonus she possesses (minimum 1), and each of these
lights produces light like a torch and can be whatever color the
princess desires; these lights interact with spells as if they were
cantrips. A princess using this ability may move the lights within
the area as a free action. Using this song does not cost a use of the
princess's Mystical Songs.
Fascinate: As the bard
ability of the same name.
Hallowed Song: A princess
can sing a holy song which drives away evil power. When a princess
sings this song creatures of evil within 60-ft of her which can hear
her take must make a Wisdom save or take 1d6 nonlethal damage per 2
class levels the princess possesses. The princess may maintain this
song for up to 1 round per 2 princess levels and while a creature can
only be affected by it once, any new evil creatures which enter the
area, either due to the princess moving or due to moving into it
themselves, must make a Wisdom save or take this damage. This song
has additional power against Evil Creatures and Undead. Against such
creatures it deals lethal damage and they receive half damage on a
successful Wisdom save. In addition they take 1 damage per 2 princess
levels the princess possesses each round they are in the area of the
effect (no save).
Healing Song: A princess’s
song can stir life back into creatures. When a princess sings this
song each living creature within 30-ft of her heals 2 hit points per
round that it is sung. A princess may maintain this song for up to 1
round/2 princess levels.
Reeds in the Wind: A
princess’s song stirs the inanimate into action, causing plants to
dance as if in the wind, and move to grab at those who would threaten
the princess. While singing this song plants within 20-ft of a
princess writhe protectively around her. This functions as an
entangle spell in the area, except that the princess and any animals
assisting her are completely immune to its effects and creatures
which are not Hostile towards the princess have no need to make a
Dexterity save being treated as if they had successfully saved
against the effect. A princess may maintain this song for only 1
round plus 1 round per 2 princess levels she possesses.
Revealing Chorus: When a
princess sings this song invisible creatures within 20-ft of the
princess, +5-ft of the princess per 2 princess levels, become visible
as semi-transparent. This effect lasts as long as the princess sings.
An invisible creature which leaves the area becomes invisible once
more, and one that enters it (or has the area moved over it) becomes
visible.
Song of Feast Cleansing:
With this song a princess purifies and cleanses food and drink,
preparing it for the feast. When a princess sings this song for at
least 1 minute it acts as a Purify Food and Water spell on all food
and drink within a 5-ft radius of the princess, this radius is
increased by 5-ft per 2 princess levels beyond 2nd she possesses.
Only food and drink present within this area for the entire period of
the song is affected.
Song of Mending: With this
song a princess stirs some spark of energy within a damaged object,
blowing new life into it till it stands refurbished and whole. This
functions as a mending spell except that it may target a number of
objects within 30-ft equal to the princesses class level. A princess
may target a single object as if with Make Whole instead of 8 smaller
objects, or may target a single construct in which case it heals hit
points equal to the princess’s class level. Beginning at 11th level
a princess may repair warping to objects in addition to rips, tears,
and the like. A princess must sing for one whole minute for this
song’s effects to take effect.
Song of Stamina: While you
play this song all creatures within 60-ft which can hear it may run,
hustle, or perform other exhausting activities without tiring (such
as walking long distances). In effect rounds spent performing these
actions while listening to this song are not counted against the
limit of how long they may do so (if you played this song for 8 hours
while walking you could walk another 8 hours without making checks
against forced marches).
Stir the Inanimate Heart:
When a princess sings this song for 3 rounds she may attempt to
disable devices, open locks, or deactivate traps as if she were a
Rogue of her level.
Stir Wonder: When a princess
sings this song it duplicates the effect of a Rod of Wonder. Any
effect which deals damage directly deals nonlethal damage, and both
the fireball and lightning bolt abilities deal 1d6 damage per
Princess level instead of 6d6. A princess must be non-Lawful to sing
this song. Effects created by this song are considered spell-like
abilities once in effect with a caster level of the princess's class
level (using this to determine any duration which would be based on
the rod's caster level), and may be dispelled as such but ignore
spell resistance .
LESSER SONGS
Barrier Song: While a
princess sings this song no evil may approach within 30-ft of her.
Any evil creature which moves into this area of its own volition
suffers a -2 penalty to attack rolls, ability checks, saving throws,
and AC while within the area, and evil Undead and Evil Outsiders may
not enter it of their own volition at all. A creature which is forced
into the area, or already in the area when the song begins is
unaffected as long as it remains within the area. A princess may sing
this song for up to 1 minute/class level, and it costs 2 uses of her
Mystical Songs.
Beastcaller Song, Greater: This
functions as the Summon Animals spell, except the Princess adds her
Charisma modifier to the HD maximum of animals summoned, and they
stick around for a minute per level. This song costs two uses of a
princess’s mystical songs.
Blessing Song: When you sing
this song everywhere within 20-ft of you becomes consecrated as if
through the consecrate spell, and remain so for 1 hour per Princess
level. If you move while singing this song the consecration spreads
with you, but previous areas remain consecrated. You may maintain
this song for 1 minute per 2 princess levels. This song uses only 1
use of your mystical songs.
Flowers Singing Back: While
singing this song the princess may speak to plants as if under the
effects of a speak with plants spell, her words are woven into the
lyrics of the song itself. This song uses only 1 use of the
princess’s mystical songs.
Heal the Wounded Heart: When
a princess sings this song each creature within 30-ft of her heals 1
point of ability damage and 5 points of hit points damage per round
that she sings. A princess may sing this song for up to 1 round per 2
princess levels. This song costs two uses of a princess’s mystical
songs.
Hymn against Death:
Initiating this song is an immediate action. One target within 30-ft
cannot die as long as they remain within this area. If they would die
they are instead knocked out for 3 rounds (if an instantaneous effect
such as Finger of Death) or until they would no longer be dead (if a
continuous effect such as hit point damage, Constitution damage, or
negative levels). Singing this song costs 2 uses of a princess’s
mystical songs, but she may maintain it indefinitely.
Liberating Song: When a
princess sings this song she may choose a number of creatures equal
to 1 + ½ her Charisma modifier. These creatures gain the benefits of
a Freedom of Movement spell for as long as she sings and they remain
able to hear her sing and 5 rounds thereafter. A princess may
maintain this song for 1 minute per class level and it costs 2 uses
of her mystical songs.
Planar Upwelling: When a
princess sings this song she may change the Alignment trait of
whatever plane she is upon out to 60-ft of her. Regardless of its
previous alignment the area within range loses any Evil Alignment
trait and gains the Minor Good Aligned trait; if she has the Beauty
Untouched by Hell ability it instead gains the Major Good Aligned
trait. A princess may continue this song indefinitely and it uses
only 1 use of her Mystical Song.
Song Heard Afar: When a
princess sings this song for 1 minute she may send a message as if
with the whispering wind spell (with a caster level of her class
level). This song uses only 1 use of the princess’s mystical songs.
Song of Banishment: When a
princess sings this song all extraplanar evil outsiders within 30-ft
must make a Wisdom save or be banished back to a random location on
their native plane; a princess may only banish her class level in Hit
Dice of outsiders with a single use of this ability, and the weakest
outsiders are banished first. This song also functions as Turn Undead
by a cleric of a level two higher than the princess’s level against
all undead within range; any outsiders affected count against the
abilities turning damage and any undead turned count as the hit dice
which may be banished. This ability costs 2 uses of the princess’s
mystical songs.
Song of Calming: When a
princess sings this song it acts as a Calm Emotions spell on all
creatures which can hear it. A princess may sing this song
indefinitely. This song uses only 1 daily use of the princess's
mystical songs.
Song of Crafting: When a
princess sings this song it seems to speed her ability to craft and
create. This functions as a fabricate except that all goods to be
affected must be within 5-ft of the princess at some point during the
song and it can only affect 50 cubic feet of goods, or 5 cubic feet
of minerals. Using this song requires 1 minute per 10 cubic feet (or
1 cubic feet of minerals) to be affected. This takes 2 daily uses of
the princess’s mystical songs.
Song to Stir the Blackest Heart:
When a princess sings this pleading song it stirs even the smallest
sparks of good in a creature’s heart. One creature within 30-ft
which can hear the princess’s song must make a Wisdom save or their
alignment temporarily becomes Good (retaining their Lawful/Chaotic
aspect) for a number of minutes equal to the rounds this song was
sung. The subject retains whatever outlooks, allegiances, and
relationships it had previously as long as they do not conflict with
its new alignment. Otherwise, they act with their new selfless,
merciful, and kind outlook in all manners. A creature affected by
this does not immediately fall under the effects of princess class
features which set initial attitude towards the princess, and is
unlikely to immediately betray its old companions, but is likely to
try and find a peaceful solution to problems. This is a
mind-affecting compulsion effect, and Evil Outsiders gain a +4 bonus
to saves against it. No creature may be affected by this song more
than once per day, and on a successful saving throw they gain
immunity to that princess’s song to stir the blackest heart for 24
hours. A princess may only sing this song for 1 round/class level
after which time she must stop and singing this song costs 3 daily
uses of her Mystical Songs ability.
Song of the Wilds: By
singing this song for 10 minutes a princess gains the benefits of a
Commune with Nature spell. This costs 3 daily uses of her Mystical
Songs ability.
GREATER SONGS
Anchoring Song: This song
blocks off the area within 30-ft of the princess from extraplanar
travel. This functions as a Dimensional Lock within the area. A
princess may maintain this song indefinitely, and using this song
takes 3 uses of a princess’s mystical songs ability.
Animating Melody: This song
brings life to the lifeless, animating the objects surrounding the
princess controlling them with its tune. While a princess sings this
song one or more objects within 30-ft of the princess spring to life
as if with the Animate Objects spell with a caster level of her
princess level except that objects animated with this song deal
nonlethal damage suffering no penalty to hit to do so unless they are
objects designed as weapons. Objects animated in this way may remain
animated if they go out of this range as long as they are within a
range that the song can be heard . All objects lose animation should
the princess stop singing this song and a princess may only sing this
song for 1 round per class level. Using this song takes 3 uses of a
princess's Mystical Songs ability.
Chorus of the Winds: When a
princess sings this song she can control the weather in the
surrounding area. For every round they sing they can control the
weather for the next 6 minutes (1 hour/minute), as if with a Control
Weather spell. It takes only 10 minutes for this control to be
established, and the princess may maintain this song for 2 minutes
per Princess level. This control extends in a 3 mile radius centered
on the position the princess began the song. Using this song takes 3
uses of a princess’s Mystical Songs ability.
Deathwarding Song: This song
wards the princess and her allies from black magic. While the
princess sings, and for 1 minute thereafter, the princess and all
allies within 30-ft of her gain the benefits of a Death Ward spell.
Using this song takes 4 uses of a princess’s Mystical Songs ability
Greater Barrier Song: While
a princess sings this song no evil may approach within 30-ft of her.
Evil creatures cannot enter into this area of their own volition. An
evil creature which is forced into the area, or already in the area
when the song begins suffers a -2 to ability checks, AC, attack
rolls, saving throws, and skill checks as long as it remains within
the area. A princess may sing this song for up to 1 round/class
level, and it costs 4 uses of her Mystical Songs.
Greater Healing Song: When a
princess sings this song she heals one creature within 30-ft as if
she had cast a Heal spell upon it (caster level = class level). This
costs 3 uses of her Mystical Songs.
Harmony of Altered Time:
This song alters the course of time for creatures within its
dictates. When a princess sings this song she may grant any number of
creatures within 60-ft the benefits of the Haste spell, and may
inflict on any number of creatures the disadvantages of a Slow spell.
Creatures which are hasted by this spell have each round spent hasted
this way count as 2 rounds for the purposes of effect durations, and
creatures which are slowed by this spell have each round spent slowed
count as only half a round. A princess may move while singing this
song, and the effects apply to new creatures which enter the area due
to this movement or their own, and its effects last for as long as
the princess continues singing, up to 1 round per class level (this
is unaffected by whether the princess is hasted or slowed), even if
the creature leaves the area and for 3 rounds thereafter (these
rounds are affected by their haste or slow status ending up as 2 or 6
rounds). A creature is allowed a Wisdom save to negate this effect.
This uses 4 daily uses of the Princess's Mystical Songs.
Hymn of Hallowed Halls: When
a princess sings this song evil creatures within 40-ft of her that
can hear her immediately take 1d6 non-lethal damage per princess she
possesses and are blinded for as long as they remain within its
range; a Wisdom saves halves this damage and prevents this blindness.
No creature receives damage this way more than once no matter how
long they remain within the area of the song, though if a new
creature enters this area they may receive this damage. Against evil
outsiders and undead this song deals lethal damage, and extraplanar
creatures of those types which fail their Wisdom save are also
banished to a random location on their home plane; this initial
damage, and banishment remains a one time effect. Such creatures that
begin their turn within the area of this song also take damage equal
to your princess level each round. A princess may only sustain this
song for 1 round per princess level. Using this song takes 4 uses of
a princess’s Mystical Songs ability.
Hymn of Heavenly Passage:
The heavenly tones of this hymn blends the boundaries between worlds.
If a princess sings this song at the end of three rounds singing it
she may send any number of creatures, including herself, within 60-ft
to another plane. Each creature is allowed a Wisdom save against this
effect and the princess may only send creatures to Arcadia, Ysgard, a
Good aligned plane, or her native plane, and all creatures are sent
to the same location (position relative to each other) on the same
target plane. A princess may choose a specific location on the plane
to travel too, but the song is not wholly accurate, as creatures
arriving 5d100-5 miles away from the intended location. This uses 4
daily uses of the Princess's Mystical Songs.
Hymn of Shielding: When a
princess sings this song it creates a shielding force around allies
within 60-ft. They each gain a deflection bonus to AC equal to your
Charisma modifier for as long as you sing and they remain within
range and for 1 minute thereafter. A princess may sing this song for
up to 10 minutes per class level, and it costs 3 daily uses of the
princess's mystical songs.
Lullaby of Peace: When a
princess sings this song a one or more target creatures within 60-ft,
with total hit dice no greater than twice the princess’s class
level and no individual with hit dice greater than the princess’s
class level, which can hear her must make a Wisdom save or fall
asleep for as long as the princess sings and 1 round thereafter per
round she sang (to a maximum of 2 additional rounds/princess level).
Animals count as 1 hit die each for this ability regardless of actual
hit dice unless it is lower, and magical beasts and dragons are
considered to have 4 fewer hit dice (to a minimum of 1) against this
effect. Killing a creature put to sleep by this effect, or allowing
it to be killed by your allies, is considered to be knowingly
allowing the same to be done to a good creature regardless of the
target’s alignment. This ability costs 3 daily uses of the
princess’s mystical songs and is a mind-affecting, sleep effect,
but may affect dragons despite their immunity to sleep effects.
MIRACULOUS SONGS
Choir of the Heavenly Host:
By singing this song a princess calls celestial forces to her aid.
When a princess sings this song she summons a number of good-aligned
outsiders equal to her level plus her Charisma modifier to come to
her aid, as if by the Summon Planar Ally spell. These celestials
appear on the round following the princess beginning this song and
remain for as long as the princess sings. A princess may maintain
this song for 1 minute per 3 princess levels.
Melody of Beast Summoning:
This song summons the wilderness to the princess's aid. When a
princess sings this song she casts Summon Magical Beasts and Fey,
save that she can add her Charisma modifier to the HD maximum of
summoned creatures, she can summon a mix of Magical Beasts and Fey
without restricting herself to either, and they will stick around for
the entire performance as well as one minute after. A princess may
maintain this song for up to 2 minutes per princess level. Creatures
summoned with this effect can understand the princess's song as if
she were talking to them.
Quaking Song: A last resort
for a princess capable of it, the quaking song is a song which
creates a widespread and indiscriminate offense. When a princess
sings this song it functions as an Earthquake spell within 40-ft,
80-ft, or 120-ft of her for as long as she sings it. A princess may
sing this song for up to 3 rounds, but it requires a standard action
each round to maintain it.
Reviving Song: A princess
may sing this song to revive the dead themselves. When a princess
sings this song, one creature of her choice which died within the
last minute is revived as if by True Resurrection.
Song of Peaceful Slumber: When
a princess sings this song all enemies within 100-ft which can hear
must make a Wisdom save or fall asleep. These creatures remain asleep
for as long as they can hear the song and 1 round thereafter per
round they heard it. If the princess moves while singing this song it
is possible to bring other creatures into its effect. Killing a
creature put to sleep by this effect, or allowing it to be killed by
your allies, is considered to be knowingly allowing the same to be
done to a good creature regardless of the target’s alignment. This
is a mind-affecting, sleep effect, and may affect dragons despite
their normal immunity to sleep effects. A princess may only maintain
this song for 1 minute per 3 class levels.
Song of Time: When a
princess sings this song she undoes all events since the beginning of
her last turn. Creatures able to perceive the song retain their
memories of events, but otherwise the events are completely erased.
The only effect retained from the round before is the expenditure of
this ability.
Spell Absorbing Song: The
hallowed tunes of this song work to draw in magic, pulling it into
you even as it serves to protect those you care for from hostile
magic. While a princess sings this song enemies within 60-ft have a
30% chance of losing any spell they attempt to cast or use as a
spell-like ability (or powers they attempt to manifest) with no
effect, in addition allies within 60-ft gain Spell Absorption. This
Spell Absorption functions as Spell Resistance equal to 12 plus your
Princess level, but is unaffected by anything that would lower Spell
Resistance. If Spell Absorption prevents a spell for one creature the
spell is countered completely, and if a creature possesses Spell
Resistance and Spell Absorption both are rolled separately. Whenever
this song prevents a spell from being cast, or a creature's Spell
Absorption counters a spell, you regain one use of your Mystical
Songs for the day. A princess may only maintain this song for a
number of rounds equal to their Charisma modifier.
True Song of Healing: When a
princess sings this song those nearby her heal. Any ally within 30-ft
of the princess is healed as if by the Mass Heal spell. The princess
may maintain this song for 1 round per class level, but creatures
only receive the benefits of the Mass Heal effect once each (per use
of this ability), creatures which have already received it heal 10
hit points each round they are within the effect.
This is wild.
ReplyDelete